Most of the time I design and code user interfaces.
Flash, CSS, iPhone, you name it. Involved with this industry since 1996.
In my spare time I draw things
and shoot photos.
And I am a father, husband and altogether pretty happy guy,
currently living with my family around Prague, Czech Republic.
Currently I am exlusively contracted by the game design studio Falanxia, developing Facebook games.
Featured project.
Midsummer
Sitting near the pond, waiting to get a chance to drown a drunk coming from the town. The summer splits in half. A short "animation" done in one night for the project Jsem.cz.
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TrazzlePublisher
If you use as3logger to standardize your AS3 logging needs, I’ve got something for you.
At Falanxia we’ve been using SOS Max Logger by PowerFlasher, but recently I’ve found a great new supplement, which I think is a great leap forward: Trazzle. Let me copy paste few features we love here:
For us just the Bitmap logging feature was a reason to switch. In case we logged events just via SOS Max, there would be a need to rewrite all logger calls, and it would be a somewhat painful and completely useless experience. Since we use the as3logger approach, it was really easy to add a small Trazzle wrapper. And there was no need to rewrite anything in our sources.
Here’s the source:
/* * Falanxia Utilitaris. * * Copyright (c) 2010 Falanxia (http://falanxia.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.falanxia.utilitaris.logger { import com.falanxia.utilitaris.utils.*; import com.nesium.logging.*; import de.dev_lab.logging.*; import de.dev_lab.logging.publisher.*; import flash.display.*; /** * The {@code String} publisher outputs the Log to a Trazzle. * See more info about Trazzle here: http://www.nesium.com/products/trazzle * * @author Vaclav Vancura @ Falanxia a.s. vaclav@falanxia.com * @author Falanxia (http://falanxia.com, @falanxia) * @since 1.0 */ public class TrazzlePublisher implements IPublisher { private static var _trazzle:TrazzleLogger; /** * Constructor. */ public function TrazzlePublisher(stageReference:Stage, appName:String) { if(_trazzle == null) { _trazzle = new TrazzleLogger(); _trazzle.setParams(stageReference, appName); } } /** * Outputs the message to the {@code String}. * @param logLevel Log level * @param object Message */ public function publish(logLevel:int, object:*, ...additional):void { var prefix:String; switch(logLevel) { case Logger.DEBUG: prefix = "d "; break; case Logger.INFO: prefix = "i "; break; case Logger.WARN: prefix = "w "; break; case Logger.ERROR: prefix = "e "; break; case Logger.FATAL: prefix = "f "; break; default: prefix = ""; } if(object == null) object = "[null]"; _trazzle.log(prefix + String(object), 4); } /** * Clear. * Trazzle has no clear method, so it's just a placeholder. */ public function clear():void { } /** * Destructor. */ public function destroy():void { clear(); } /* ★ SETTERS & GETTERS ★ */ /** * Get Trazzle reference. * @return Reference to Trazzle */ public static function get trazzle():TrazzleLogger { return _trazzle; } } }Of course you need as3logger de.dev_lab.logging.Logger class.
All you need now is just an initialization of the logger:
And you can log as you logged before:
Logger.debug("Debug message"); Logger.info("Info message"); Logger.warn("Warning message"); Logger.error("Error message"); Logger.fatal(Math.random() * 1000);If you want to call Trazzle for any reason (e.g. to log a Bitmap), you can use:
Or to invoke a beep and show a performance window:
You can fork or watch the Gist for this class here on Git.
Related Posts. Probably.
Dummy Tween Plugin Bzoonkbar Preview Bzoonkbar: seznámení Přednáška o Involveru a mých AS3 komponentách Weekly Digest for September 4th Vancura-AS3-Libs MumboJumboT: Done Bzoonk