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MumboJumboT: Day 1.
Ok, here’s the last day’s news digest on the MumboJumboT project.
Unfortunately on the first day I was not really working as hard as I would need. Mainly because I finished a large project yesterday morning and I was not so fresh. I need to concentrate more during next few days, so I won’t be a promising looser.
But there were few things I’ve successfully done. First, I made a Twitter account. Pretty sweet, huh :]
Then there was the logotype. The application is based on a concept of a robot blabbing nonsense. Because I’ll use Away3D library, everything will be somewhat raw – boxes and angles everywhere. That should be OK for a robot, except Eva from Wall-E nearly all robots are made of boxes.
Logo
I was not entirely happy with boxy look, so I needed to make it softer somehow. Hence I added the key to the right side. My robot, MumboJumboT, will have a similar key, hopefully rotating while playing.
Twitter
Then I needed to come up with a Twitter background and of course an avatar. Here’s a screenshot of current state of MumboJumboT’s Twitter home:
Click the image to see the full resolution.
As promised, here you can have PSDs I created.
Source code
Yesterday I was also happy to prepare a functional AIR source base I can use now. It’s deployed to the GitHub repo I’ve prepared for the project.
So now it’s the second day and I need to continue. Today I want to prepare all graphics assets I will need. Watch the MumboJumboT’s Twitter stream at @mumbojumbot for more information about the progress.
Update
MumboJumboT project is done. Read more here.