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	<title>Hello. My name is Václav Vančura. &#187; source</title>
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	<link>http://vaclav.vancura.org</link>
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		<item>
		<title>Mobile AIR optimizations</title>
		<link>http://vaclav.vancura.org/mobile-air-optimizations</link>
		<comments>http://vaclav.vancura.org/mobile-air-optimizations#comments</comments>
		<pubDate>Tue, 17 May 2011 09:04:15 +0000</pubDate>
		<dc:creator>Václav Vančura</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://vaclav.vancura.org/?p=15888</guid>
		<description><![CDATA[Device features Multitouch Accelerometer Orientation Microphone Keyboard GPS Camera General Don&#8217;t write code to constructors, the JIT (Just In Time compiler) won&#8217;t optimize it. Code inside the constructor is not optimized by the Just-in-time compiler (JIT). To use JIT optimized code there is the possibility to call a function out of the constructor. The code [...]]]></description>
		<wfw:commentRss>http://vaclav.vancura.org/mobile-air-optimizations/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ant build script to help you compile to iOS AIR 2.6</title>
		<link>http://vaclav.vancura.org/ant-build-script-to-help-you-compile-to-ios-air-2-6</link>
		<comments>http://vaclav.vancura.org/ant-build-script-to-help-you-compile-to-ios-air-2-6#comments</comments>
		<pubDate>Wed, 23 Mar 2011 08:57:40 +0000</pubDate>
		<dc:creator>Václav Vančura</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[deployment]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://vaclav.vancura.org/?p=15794</guid>
		<description><![CDATA[Before you start, I recommend you to read (or at least bookmark) these articles: Developing for iOS with AIR 2.6 Adobe AIR 2.6 Developer Release Notes Writing multiscreen AIR apps Authoring mobile Flash content for multiple screen sizes Developing for both retina and non-retina iOS screens using AIR 2.6 John Lidquist wrote a brilliant batch [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lightweight Unlit Sprite Shaders in Unity</title>
		<link>http://vaclav.vancura.org/lightweight-unlit-sprite-shaders-in-unity</link>
		<comments>http://vaclav.vancura.org/lightweight-unlit-sprite-shaders-in-unity#comments</comments>
		<pubDate>Sat, 05 Feb 2011 19:05:50 +0000</pubDate>
		<dc:creator>Václav Vančura</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://vaclav.vancura.org/?p=15791</guid>
		<description><![CDATA[And today Aras Pranckevičius, lead graphics programmer at Unity, wrote me Unity 3.2 will have a couple of unlit shaders. That is perfect for my high performance mobile sprite needs. But until Unity 3.2 is released, I&#8217;d stick with my simple shaders. In more detail: I&#8217;ve been looking for the right shader to shade my [...]]]></description>
		<wfw:commentRss>http://vaclav.vancura.org/lightweight-unlit-sprite-shaders-in-unity/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>TrazzlePublisher</title>
		<link>http://vaclav.vancura.org/trazzlepublisher</link>
		<comments>http://vaclav.vancura.org/trazzlepublisher#comments</comments>
		<pubDate>Fri, 18 Jun 2010 12:18:24 +0000</pubDate>
		<dc:creator>Václav Vančura</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[falanxia]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[snippet]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[textmate]]></category>

		<guid isPermaLink="false">http://vaclav.vancura.org/?p=2520</guid>
		<description><![CDATA[If you use de.dev_lab.logging.Logger to standardize your AS3 logging needs, I've got something for you.

At Falanxia we've been using SOS Max Logger by PowerFlasher, but recently I've found a great new supplement, which I think is a great leap forward: Trazzle. Let me copy paste few features we love here:

* Bitmap logging
* Performance monitoring
* Multiple Log Levels
* TextMate support

For us just the Bitmap logging feature was a reason to switch. In case we logged events just via SOS Max, there would be a need to rewrite all logger calls, and it would be a somewhat painful and completely useless experience. Since we use the as3logger approach, it was really easy to add a small Trazzle wrapper. And there was no need to rewrite anything in our sources.]]></description>
		<wfw:commentRss>http://vaclav.vancura.org/trazzlepublisher/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Dummy Tween Plugin</title>
		<link>http://vaclav.vancura.org/dummy-tween-plugin</link>
		<comments>http://vaclav.vancura.org/dummy-tween-plugin#comments</comments>
		<pubDate>Sun, 02 May 2010 21:26:39 +0000</pubDate>
		<dc:creator>Václav Vančura</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[falanxia]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[snippet]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://vaclav.vancura.org/?p=2433</guid>
		<description><![CDATA[As I said before, last few months I&#8217;ve been working for Falanxia.com, where I help to develop social games in Flash (and more platforms coming). I was not very happy with the way how to periodically call a method: var timer:Timer = new Timer(10, 100); // call a method 100 times with 10 ms delay) [...]]]></description>
		<wfw:commentRss>http://vaclav.vancura.org/dummy-tween-plugin/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Clarion Hotels Panorama Viewer</title>
		<link>http://vaclav.vancura.org/cchp</link>
		<comments>http://vaclav.vancura.org/cchp#comments</comments>
		<pubDate>Mon, 01 Feb 2010 13:24:52 +0000</pubDate>
		<dc:creator>Václav Vančura</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[User Interface Coding]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[away3d]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gui]]></category>
		<category><![CDATA[panorama]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wdf]]></category>

		<guid isPermaLink="false">http://vaclav.vancura.org/?p=16045</guid>
		<description><![CDATA[Clarion Hotel in Prague provides conference rooms for a wide range of events. I was asked to create a panorama viewer where potential clients could see the halls exactly how they look when prepared in several styles and settings.]]></description>
		<wfw:commentRss>http://vaclav.vancura.org/cchp/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>mDocs</title>
		<link>http://vaclav.vancura.org/mdocs</link>
		<comments>http://vaclav.vancura.org/mdocs#comments</comments>
		<pubDate>Fri, 06 Nov 2009 10:14:11 +0000</pubDate>
		<dc:creator>Václav Vančura</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[html/css]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://vaclav.vancura.org/?p=2301</guid>
		<description><![CDATA[As you saw in my last post, I use autogenerated NaturalDocs documentation. I was not really happy with skins NaturalDocs provides by default and was not able to find anything usable, so I decided to create my own. If you like it, feel free to use it.]]></description>
		<wfw:commentRss>http://vaclav.vancura.org/mdocs/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vancura-AS3-Libs</title>
		<link>http://vaclav.vancura.org/vancura-as3-libs</link>
		<comments>http://vaclav.vancura.org/vancura-as3-libs#comments</comments>
		<pubDate>Fri, 06 Nov 2009 09:56:50 +0000</pubDate>
		<dc:creator>Václav Vančura</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://vaclav.vancura.org/?p=2291</guid>
		<description><![CDATA[Finally I was able to take some free time and open my AS3 libraries. What does it do?]]></description>
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		<slash:comments>0</slash:comments>
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