Tags – flash.

Bzoonkbar Preview.

Here at Falanxia we’re just about to publish a new Facebook game.

Here you can see a panel where you can buy (or sell) drinks, fruit, receipts etc. The whole concept and pixelpushing of the panel is done by me, however icons are done by Michal Hotovec and Petr Stefek.


Bzoonk Bar – Sidebar panel


Don’t miss the tiniest icon ever: “HI” in the header

For your consideration here is another mockup I created for the facebook game we’re going to release very soon. All unread notifications are stored here – until the player clicks the button in the middle (label translates to “Erase all messages”). There are obviously three levels of messages: info, warning and error, each with an icon.

On top there’s an info bubble with the player’s current money amount and current guests and current VIPs in their bar.

The buttons in the footer turn modals on and off. “Notifications” is the current one, while the second one is a Drinklist.

Don’t worry, of course the game will be in English (and other major languages). For us it’s much easier to maintain locales in Czech, since it’s our mother tongue.

I hope you’ll be able to play the game live on facebook soon.


All unread notifications are stored here – until the player clicks the button in the middle

Bzoonk
Use arrow keys to go to the bar, drink beer and run to the toilet before time is out. How many beers could you stand? This is the first game by the Falanxia team I currently work with.
Year:
2010
Client:
Falanxia
See it live at apps.facebook.com
Clarion Hotels Panorama Viewer
Clarion Hotel in Prague provides conference rooms for a wide range of events. I was asked to create a panorama viewer where potential clients could see the halls exactly how they look when prepared in several styles and settings.
Year:
2010
Client:
WDF
See it live at cchp.cz

MumboJumboT.

Since today I’ll be working on a small one week project, something like a workshop. I’d be glad to prepare an application for realtime visualization of audio.

I love this kind of projects: you got a limited time – 7 days should be enough to prepare a small application. Game, audio or video stuff, you name it. When you work alone, you could manage your time more precisely, there’s no one who tells you what to do and what you should avoid. It’s solely your work and you can do whatever you want to – but it has to be done before the deadline, which can’t be moved in any circumstances.

This time I’ll prepare a small audio application. No business plan, no desires to sell it. No visible sight of making money of it. Just simple fun. This app was on paper for too long and this contest made me start it.

The app will mix samples in a never-ending stream of blabs. Everything will be mixed randomly from predefined settings, adjustable by you. And most importantly you’ll be able to make your very own generator by recording audio from your computer’s Line In or Microphone input.

I want to show you some of technologies I developed during last few years. GUI widgets with loadable skins, audio processing (I made few multitrack sequencers and mixers), a slice of 3D rendering. All Model-View-Controller via PureMVC.

I want to use these technologies if you’re interested to know:

If you want to take a few lessons from ActionScript and these areas, this project is a lovely place to start. I did not tell you? Everything I am going to produce here will be licensed as Creative Commons, open for everybody. And that doesn’t apply only to source codes, I am talking about assets, source PSDs, illustrations, samples etc.

So if you’re interested in what I am going to come up with in next 6.5 days, enjoy me on the voyage. It will be a rather fast, but very fun trip. Watch this place and Twitter stream at @mumbojumbot.

Update

MumboJumboT project is done. Read more here.

Vancura-AS3-Libs.

Finally I was able to take some free time
and open my AS3 libraries.

What does it do? Read the docs here: here and point your browser to the git repo.

Features

Currently these features are covered:

Core functions

Easy Far wrapper:

  • Far
  • FarHelperItem

More features coming soon: skinnable widgets, remoting and more. Watch this space for more information.

How to get the SWC

There are several ways to get the library for use in your project.

Binary distribution

In case you’re lazy or you don’t have all required components to compile it on your machine, you can grab the SWC here.

Compilation from source

You can compile the SWC very easily. In simple words you just need to launch ./compile.sh file. I wrote it on OSX, but it should work fine on a Linux machine as well. The only issue, actually, is the Windows machine. Since I don’t have access to any Windows installation around here, you have to figure out how to compile it. Just take a look at the compile.sh file and you’ll see what’s going on there.

The library uses several 3rd party components: * Greensock Tweening Platform (known as TweenNano, TweenLite and TweenMax) * Printf-AS3, an article here. * Vanrijkom Flashlibs * Uni fonts by miniml.com

All these files are downloaded from internet and not included in the source package. Hence you’ll get the most up-to-date SWC if you compile.

Of course you need Adobe Flex SDK. In my compile.sh script I use FlexSDK4 beta, which is not out yet, but works pretty well for me.