Since today I’ll be working on a small one week project, something like a workshop. I’d be glad to prepare an application for realtime visualization of audio.
I love this kind of projects: you got a limited time – 7 days should be enough to prepare a small application. Game, audio or video stuff, you name it. When you work alone, you could manage your time more precisely, there’s no one who tells you what to do and what you should avoid. It’s solely your work and you can do whatever you want to – but it has to be done before the deadline, which can’t be moved in any circumstances.
This time I’ll prepare a small audio application. No business plan, no desires to sell it. No visible sight of making money of it. Just simple fun. This app was on paper for too long and this contest made me start it.
The app will mix samples in a never-ending stream of blabs. Everything will be mixed randomly from predefined settings, adjustable by you. And most importantly you’ll be able to make your very own generator by recording audio from your computer’s Line In or Microphone input.
I want to show you some of technologies I developed during last few years. GUI widgets with loadable skins, audio processing (I made few multitrack sequencers and mixers), a slice of 3D rendering. All Model-View-Controller via PureMVC.
I want to use these technologies if you’re interested to know:
- Air 2.0 beta
- Ogg Vorbis / Alchemy
- PureMVC
- Away3D Lite
- PopForge
- BulkLoader
- DestroyToday’s Scale9Bitmap (slightly changed by me)
- Greensock TweenMax
- and a small help of my libraries.
If you want to take a few lessons from ActionScript and these areas, this project is a lovely place to start. I did not tell you? Everything I am going to produce here will be licensed as Creative Commons, open for everybody. And that doesn’t apply only to source codes, I am talking about assets, source PSDs, illustrations, samples etc.
So if you’re interested in what I am going to come up with in next 6.5 days, enjoy me on the voyage. It will be a rather fast, but very fun trip. Watch this place and Twitter stream at @mumbojumbot.
Update
MumboJumboT project is done. Read more here.





















MumboJumboT: Day 1.
Ok, here’s the last day’s news digest on the MumboJumboT project.
Unfortunately on the first day I was not really working as hard as I would need. Mainly because I finished a large project yesterday morning and I was not so fresh. I need to concentrate more during next few days, so I won’t be a promising looser.
But there were few things I’ve successfully done. First, I made a Twitter account. Pretty sweet, huh :]
Then there was the logotype. The application is based on a concept of a robot blabbing nonsense. Because I’ll use Away3D library, everything will be somewhat raw – boxes and angles everywhere. That should be OK for a robot, except Eva from Wall-E nearly all robots are made of boxes.
Logo
I was not entirely happy with boxy look, so I needed to make it softer somehow. Hence I added the key to the right side. My robot, MumboJumboT, will have a similar key, hopefully rotating while playing.
Twitter
Then I needed to come up with a Twitter background and of course an avatar. Here’s a screenshot of current state of MumboJumboT’s Twitter home:
Click the image to see the full resolution.
As promised, here you can have PSDs I created.
Source code
Yesterday I was also happy to prepare a functional AIR source base I can use now. It’s deployed to the GitHub repo I’ve prepared for the project.
So now it’s the second day and I need to continue. Today I want to prepare all graphics assets I will need. Watch the MumboJumboT’s Twitter stream at @mumbojumbot for more information about the progress.
Update
MumboJumboT project is done. Read more here.