Most of the time I design and code user interfaces.
Flash, CSS, iPhone, you name it. Involved with this industry since 1996.
In my spare time I draw things
and shoot photos.
And I am a father, husband and altogether pretty happy guy,
currently living with my family around Prague, Czech Republic.
Currently I am exlusively contracted by the game design studio Falanxia, developing Facebook games.
Tags – actionscript.
Together with Flier Creation I programmed and helped to design UI for a realtime chat and game portal.
TrazzlePublisher
If you use de.dev_lab.logging.Logger to standardize your AS3 logging needs, I've got something for you.
At Falanxia we've been using SOS Max Logger by PowerFlasher, but recently I've found a great new supplement, which I think is a great leap forward: Trazzle. Let me copy paste few features we love here:
* Bitmap logging
* Performance monitoring
* Multiple Log Levels
* TextMate support
For us just the Bitmap logging feature was a reason to switch. In case we logged events just via SOS Max, there would be a need to rewrite all logger calls, and it would be a somewhat painful and completely useless experience. Since we use the as3logger approach, it was really easy to add a small Trazzle wrapper. And there was no need to rewrite anything in our sources.
Use arrow keys to go to the bar, drink beer and run to the toilet before time is out. How many beers could you stand? This is the first game by the Falanxia team I currently work with.
IntelliJ IDEA Refactoring Updates
As you may know, IntelliJ IDEA employs one of the best refactoring features you can meet in an IDE. Now the beta version 9.0.3 EAP adds something what amused me so much, that I decided to mock a small strip below.
Dummy Tween Plugin
As I said before, last few months I’ve been working for Falanxia.com, where I help to develop social games in Flash (and more platforms coming). I was not very happy with the way how to periodically call a method: var timer:Timer = new Timer(10, 100); // call a method 100 times with 10 ms delay) [...]
MumboJumboT: Done
I am finally done with the MumboJumboT project.
As you may know from this blog, I recently wrote a few paragraphs about progress of the project. And there is even MumboJumboT's Twitter stream with more detailed tweets. But -- it's hard to tell -- now I am not very happy with the results and I have to confess I failed on several places.
MumboJumboT: Day 1
Unfortunately on the first day I was not really working as hard as I would need. Mainly because I finished a large project yesterday morning and I was not so fresh. I need to concentrate more during next few days, so I won’t be a promising looser. But there were few things I’ve successfully done. [...]
MumboJumboT
Since today I'll be working on a small one week project, something like a workshop. I'd be glad to prepare an application for realtime visualization of audio.
I love this kind of projects: you got a limited time - 7 days should be enough to prepare a small application. Game, audio or video stuff, you name it. When you work alone, you could manage your time more precisely, there's no one who tells you what to do and what you should avoid. It's solely your work and you can do whatever you want to - but it has to be done before the deadline, which can't be moved in any circumstances.
Přednáška o Involveru a mých AS3 komponentách
Dobré ráno, Ve středu 16.12. od 17:30 budu mít v Adobe přednášku o Involver Media Playeru a mých AS3 GUI komponentách. Přijďte se podívat! Více info má Adobe UG. Těším se na vás! • Good morning, On Wednesday 16 at 5:30 I’ll have a small course at Adobe Prague about Involver Media Playeru and my [...]

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