Tags – actionscript.

Bzoonkbar: seznámení

V úterý 24. srpna v českém sídlu Adobe v Nových Butovicích vás společně s Jakubem Schimerem seznámíme s projektem, který jsme poslední čtyři měsíce pod křídly společnosti Falanxia tepali. Prozradíme vám nějaké fígle a celkově vás provedeme vývojem velkého facebookového herního projektu. Víc informací můžete vykutat na rozšafně pestré stránce Viktora Bezděka. Těšíme se na [...]

Together with Flier Creation I programmed and helped to design UI for a realtime chat and game portal.

Year:
2007
Client:
Flier Creation

TrazzlePublisher

If you use de.dev_lab.logging.Logger to standardize your AS3 logging needs, I've got something for you. At Falanxia we've been using SOS Max Logger by PowerFlasher, but recently I've found a great new supplement, which I think is a great leap forward: Trazzle. Let me copy paste few features we love here: * Bitmap logging * Performance monitoring * Multiple Log Levels * TextMate support For us just the Bitmap logging feature was a reason to switch. In case we logged events just via SOS Max, there would be a need to rewrite all logger calls, and it would be a somewhat painful and completely useless experience. Since we use the as3logger approach, it was really easy to add a small Trazzle wrapper. And there was no need to rewrite anything in our sources.

Use arrow keys to go to the bar, drink beer and run to the toilet before time is out. How many beers could you stand? This is the first game by the Falanxia team I currently work with.

Year:
2010
Client:
Falanxia
See it live at apps.facebook.com

IntelliJ IDEA Refactoring Updates

As you may know, IntelliJ IDEA employs one of the best refactoring features you can meet in an IDE. Now the beta version 9.0.3 EAP adds something what amused me so much, that I decided to mock a small strip below.

Dummy Tween Plugin

As I said before, last few months I’ve been working for Falanxia.com, where I help to develop social games in Flash (and more platforms coming). I was not very happy with the way how to periodically call a method: var timer:Timer = new Timer(10, 100); // call a method 100 times with 10 ms delay) [...]

MumboJumboT

Since today I'll be working on a small one week project, something like a workshop. I'd be glad to prepare an application for realtime visualization of audio. I love this kind of projects: you got a limited time - 7 days should be enough to prepare a small application. Game, audio or video stuff, you name it. When you work alone, you could manage your time more precisely, there's no one who tells you what to do and what you should avoid. It's solely your work and you can do whatever you want to - but it has to be done before the deadline, which can't be moved in any circumstances.

Přednáška o Involveru a mých AS3 komponentách

Dobré ráno, Ve středu 16.12. od 17:30 budu mít v Adobe přednášku o Involver Media Playeru a mých AS3 GUI komponentách. Přijďte se podívat! Více info má Adobe UG. Těším se na vás! • Good morning, On Wednesday 16 at 5:30 I’ll have a small course at Adobe Prague about Involver Media Playeru and my [...]