Most of the time I design and code user interfaces — Flash, CSS, iOS, you name it.
I've been involved with this industry since 1996. In my spare time I draw things
and shoot photos. And I am a father, husband and altogether pretty happy guy,
living with my family around Prague, Czech Republic.
Here at Falanxia we’re just about to publish a new Facebook game.
Here you can see a panel where you can buy (or sell) drinks, fruit, receipts etc. The whole concept and pixelpushing of the panel is done by me, however icons are done by Michal Hotovec and Petr Stefek.
Bzoonk Bar – Sidebar panel
Don’t miss the tiniest icon ever: “HI” in the header
For your consideration here is another mockup I created for the facebook game we’re going to release very soon. All unread notifications are stored here – until the player clicks the button in the middle (label translates to “Erase all messages”). There are obviously three levels of messages: info, warning and error, each with an icon.
On top there’s an info bubble with the player’s current money amount and current guests and current VIPs in their bar.
The buttons in the footer turn modals on and off. “Notifications” is the current one, while the second one is a Drinklist.
Don’t worry, of course the game will be in English (and other major languages). For us it’s much easier to maintain locales in Czech, since it’s our mother tongue.
I hope you’ll be able to play the game live on facebook soon.
All unread notifications are stored here – until the player clicks the button in the middle
Bzoonkbar Preview
Here at Falanxia we’re just about to publish a new Facebook game.
Here you can see a panel where you can buy (or sell) drinks, fruit, receipts etc. The whole concept and pixelpushing of the panel is done by me, however icons are done by Michal Hotovec and Petr Stefek.
Bzoonk Bar – Sidebar panel
Don’t miss the tiniest icon ever: “HI” in the header
For your consideration here is another mockup I created for the facebook game we’re going to release very soon. All unread notifications are stored here – until the player clicks the button in the middle (label translates to “Erase all messages”). There are obviously three levels of messages: info, warning and error, each with an icon.
On top there’s an info bubble with the player’s current money amount and current guests and current VIPs in their bar.
The buttons in the footer turn modals on and off. “Notifications” is the current one, while the second one is a Drinklist.
Don’t worry, of course the game will be in English (and other major languages). For us it’s much easier to maintain locales in Czech, since it’s our mother tongue.
I hope you’ll be able to play the game live on facebook soon.
All unread notifications are stored here – until the player clicks the button in the middle
Related Posts. Probably.